Off air · chart position #15,445
Tin & Blood
Offline 2.84.252.145:35005 checked 38d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Tin & Blood online, and how reliable is it?
Right now Tin & Blood is not running; the last sighting was 38 days 6 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 21 September 2026.
Where is Tin & Blood located?
There's no region listed for Tin & Blood. Rust Charts shows the location a server claims, not where the machine actually is. 2.84.252.145:35005 is its address.
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Tin & Blood?
Tin & Blood is offline at the moment; the last sighting was 38 days 6 hours ago.
How does Tin & Blood rank against other Rust servers?
Player hours over the past week put Tin & Blood at #15,445, among the top 67% of ranked servers.
Wipes and resets
What is the wipe schedule on Tin & Blood?
Tin & Blood's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 47 days 23 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Tin & Blood?
The name Tin & Blood carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does Tin & Blood run?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Tin & Blood?
The Rust Charts lists that carry Tin & Blood are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Standard survival rules apply; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): Build 164530 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set — that's the set of tags Tin & Blood publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Tin & Blood?
The console is behind F1 in Rust: enter client.connect 2.84.252.145:35005 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.