Off air · chart position #15,401
Tin & Blood
Offline 2.84.252.144:35005 checked 38d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Tin & Blood online, and how reliable is it?
Right now Tin & Blood is not running; the last sighting was 38 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 15 September 2026.
Where is Tin & Blood located?
There's no region listed for Tin & Blood. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 2.84.252.144:35005.
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is the version Tin & Blood runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Tin & Blood?
Last seen 38 days 13 hours ago, Tin & Blood is currently offline.
How does Tin & Blood rank against other Rust servers?
In the seven-day player hours table, Tin & Blood is #15,401, inside the top – of all ranked servers.
Wipe days
What is the wipe schedule on Tin & Blood?
Too few wipes on record for Tin & Blood to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 46 days 2 hours.
How it is set up
What are the rules and settings on Tin & Blood?
You will not find a gather rate in the name Tin & Blood. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Tin & Blood run?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Tin & Blood?
The Rust Charts lists that carry Tin & Blood are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser sees these tags from Tin & Blood: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): This server reports build 164530; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Tin & Blood?
Press F1 in Rust to open the console and type client.connect 2.84.252.144:35005. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.