Off air · chart position #15,487
Tin & Blood
Offline 2.84.244.104:35005 checked 36d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Tin & Blood online, and how reliable is it?
Tin & Blood is down at the moment, having last been seen 36 days 9 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 20 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 2.84.244.104:35005 is its address.
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Tin & Blood?
Tin & Blood shows as offline now, with its last appearance 36 days 9 hours ago.
How does Tin & Blood rank against other Rust servers?
Player hours over the past week put Tin & Blood at #15,487, among the top 68% of ranked servers.
Wipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 46 days.
Settings and map
What are the rules and settings on Tin & Blood?
You will not find a gather rate in the name Tin & Blood. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does Tin & Blood run?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Tin & Blood?
The Rust Charts lists that carry Tin & Blood are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): Build 164530 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags Tin & Blood publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Tin & Blood?
Press F1 in Rust to open the console and type client.connect 2.84.244.104:35005. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.