Off air · chart position #11,890
Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Players
Dark_Ghost Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Dark_Ghost Test online, and how reliable is it?
You will not get on Dark_Ghost Test just now: it is offline, last seen 33 hours ago. Going by the reported uptime, it restarted roughly 1 hours ago. Of the past 7 full days it was running for 2 of 168 hours, or 1% of the time. Its earliest entry with Rust Charts dates from 14 October 2026.
Where is Dark_Ghost Test located?
There's no region listed for Dark_Ghost Test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 2.82.186.229:28015.
Which version of Rust does Dark_Ghost Test run?
The build behind Dark_Ghost Test is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does Dark_Ghost Test run smoothly?
Never under 53, and 73 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 69,057 entities. Its memory climbed as high as 1,720 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Dark_Ghost Test?
Last seen 33 hours ago, Dark_Ghost Test is currently offline. Averaging 1 players across seven days, it reached 1 at most. Over the past 48 hours, 02:00 UTC drew the most, at 1 players on average.
How does Dark_Ghost Test rank against other Rust servers?
In the seven-day player hours table, Dark_Ghost Test is #11,890, inside the top 53% of all ranked servers.
Wipe schedule
What is the wipe schedule on Dark_Ghost Test?
An estimate from the force wipe gives Dark_Ghost Test's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 13 days 13 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on Dark_Ghost Test?
No gather rate appears in the name Dark_Ghost Test. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does Dark_Ghost Test run?
Dark_Ghost Test runs a procedural map of size 3,500 with seed 295700, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Dark_Ghost Test?
These Rust Charts lists include Dark_Ghost Test: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Dark_Ghost Test mean?
These are the tags Dark_Ghost Test makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Dark_Ghost Test?
Press F1 in Rust to open the console and type client.connect 2.82.186.229:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.