Rust Charts101,030 playing · live

Off air · chart position #15,441

gen-timing-test

Offline 195.213.66.4:28215 checked 16d ago

Launch Rust and join
0/ 1
players now
0% full
0
7-day average
peak –
#15,441
rank
top 71%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

gen-timing-test

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:59 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
283 / 325
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
361 / 425
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
902 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
48 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
966 / 1000
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 240 on average
781 / 800
From the figures on this page

Quick answers

About the server

Is gen-timing-test online, and how reliable is it?

Right now gen-timing-test is not running; the last sighting was 16 days 20 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 12 October 2026.

Where is gen-timing-test located?

No region is published by gen-timing-test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 195.213.66.4:28215 is its address.

Which version of Rust does gen-timing-test run?

The build behind gen-timing-test is Rust network protocol 2634 and build 167584, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is gen-timing-test?

gen-timing-test is offline at the moment; the last sighting was 16 days 20 hours ago.

How does gen-timing-test rank against other Rust servers?

Player hours over the past week put gen-timing-test at #15,441, among the top 71% of ranked servers.

Wipe days

What does wipe day look like on gen-timing-test?

Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on gen-timing-test?

gen-timing-test's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 16 days 20 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on gen-timing-test?

No gather rate appears in the name gen-timing-test. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. VAC is off: that is Valve's anti-cheat.

Which map does gen-timing-test run?

A procedural map, generated by the game, is what gen-timing-test runs.

Tag guide

Which Rust Charts lists and filters include gen-timing-test?

These Rust Charts lists include gen-timing-test: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on gen-timing-test mean?

The game's server browser sees these tags from gen-timing-test: gmrust (Game mode): Standard survival rules apply; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167584 (Build): Build 167584 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join gen-timing-test?

The console is behind F1 in Rust: enter client.connect 195.213.66.4:28215 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167584
Build Build 167584 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.