Rust Charts32,367 playing · live

On air · chart position #6,675

rust development server

Online NA · uk1 194.69.160.15:28075 checked 7m ago

vanillamoddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#6,675
rank
top 30% · #1047 in NA
20d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

rust development server

0on now · 48h peak 1
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
43 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
36 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
12 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
0 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
13 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
8 / 90
From the figures on this page

Quick answers

About the server

Is rust development server online, and how reliable is it?

Right now rust development server is running. About 3 days ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is rust development server located?

Its NA tag places rust development server in North America; the region code reads uk1. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 194.69.160.15:28075 is its address.

Which version of Rust does rust development server run?

Rust network protocol 2635 and build 168909 on Linux is the version rust development server runs. Steam updates your game for you; all you need is the same protocol to join.

Does rust development server run smoothly?

Never under 60, and 60 server fps on average, is how the last 48 hours went. At its fullest it held 16,588 entities: buildings, deployables and the rest of the world. At most it took 1,331 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is rust development server?

On rust development server, 0 players are in and 100 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 07:00 UTC drew the most, at 1 players on average.

How does rust development server rank against other Rust servers?

On player hours for the past week, rust development server is #6,675: top 30% overall and #1,047 in North America.

Wipe schedule

What does wipe day look like on rust development server?

Its recent wipes peaked at an average of 1 players. 13 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on rust development server?

rust development server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 20 days 22 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on rust development server?

No gather rate appears in the name rust development server. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is off: that is Valve's anti-cheat.

Which map does rust development server run?

rust development server runs a procedural map of size 2,000 with seed 1234567, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include rust development server?

The Rust Charts lists that carry rust development server are: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on rust development server mean?

These are the tags rust development server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play; NA (North America): In the server browser it sits under North America. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join rust development server?

The console is behind F1 in Rust: enter client.connect 194.69.160.15:28075 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$ruk1
Region code Region code: uk1.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is modded, so plugins or settings alter play.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.