Rust Charts47,233 playing · live

Off air · chart position #14,600

Server_210_DevBlog

Offline 194.48.218.124:28015 checked 13d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#14,600
rank
top 68%
13d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Server_210_DevBlog

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:05 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
341 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
281 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
32 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
21 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
40 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
122 / 200
From the figures on this page

Quick answers

Server details

Is Server_210_DevBlog online, and how reliable is it?

Right now Server_210_DevBlog is not running; the last sighting was 13 days 17 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 14 October 2026.

Where is Server_210_DevBlog located?

From Server_210_DevBlog, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 194.48.218.124:28015.

Which version of Rust does Server_210_DevBlog run?

The build behind Server_210_DevBlog is Rust network protocol 2153, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Who is on

How busy is Server_210_DevBlog?

Last seen 13 days 17 hours ago, Server_210_DevBlog is currently offline.

How does Server_210_DevBlog rank against other Rust servers?

The top 68% of ranked servers includes Server_210_DevBlog, at #14,600 on player hours for the last week.

Wipe days

What does wipe day look like on Server_210_DevBlog?

The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on Server_210_DevBlog?

Server_210_DevBlog's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 13 days 17 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Server_210_DevBlog?

You will not find a gather rate in the name Server_210_DevBlog. There is no published group limit. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is off: that is Valve's anti-cheat.

Which map does Server_210_DevBlog run?

A procedural map, generated by the game, is what Server_210_DevBlog runs.

Tags explained

Which Rust Charts lists and filters include Server_210_DevBlog?

The Rust Charts lists that carry Server_210_DevBlog are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

What do the server tags on Server_210_DevBlog mean?

These are the tags Server_210_DevBlog makes public, and the server browser reads them: mp10 (Max players): 10 slots are available; v2153 (Protocol): Protocol 2153: join only if your game matches that version; h29248c67 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Server_210_DevBlog?

The console is behind F1 in Rust: enter client.connect 194.48.218.124:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,v2153,h29248c67,stok

Game

mp10
Max players 10 slots are available.
v2153
Protocol Protocol 2153: join only if your game matches that version.

Other

h29248c67
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.