Rust Charts44,561 playing · live

Off air · chart position #13,258

Local Test Server

Offline 194.187.155.5:28015 checked 43d ago

Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#13,258
rank
no region published
49d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Local Test Server

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
237 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
138 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
27 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
30 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
0 / 200
From the figures on this page

Quick answers

Server details

Is Local Test Server online, and how reliable is it?

Right now Local Test Server is not running; the last sighting was 43 days 8 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 15 September 2026.

Where is Local Test Server located?

From Local Test Server, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 194.187.155.5:28015.

Which version of Rust does Local Test Server run?

The build behind Local Test Server is Rust network protocol 2633 and build 163493, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is Local Test Server?

Local Test Server shows as offline now, with its last appearance 43 days 8 hours ago.

How does Local Test Server rank against other Rust servers?

In the seven-day player hours table, Local Test Server is #13,258, inside the top – of all ranked servers.

Wipe schedule

What is the wipe schedule on Local Test Server?

Local Test Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 49 days 1 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Local Test Server?

No gather rate appears in the name Local Test Server. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Which map does Local Test Server run?

Generated by the game, the map on Local Test Server is procedural.

Tags explained

Which Rust Charts lists and filters include Local Test Server?

These Rust Charts lists include Local Test Server: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Test Server mean?

These are the tags Local Test Server makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Local Test Server?

Enter client.connect 194.187.155.5:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players It has 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.