Rust Charts52,794 playing · live

On air · chart position #12,874

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 12m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 30
0/ 30
players now
0% full
0
7-day average
peak 1
#12,874
rank
top 58%
21d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[US] Visuals Cinematic | Private

0on now
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW28d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC34d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
160 / 999
Intoxicated US Sandbox - Creative | Build | Noclip
NA · groups of 8+ · 12 on average
16 / 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 6 on average
5 / 200
Together We Rust | Build Server
NA · groups of 8+ · 2 on average
2 / 125
Builders Like Us
NA · groups of 32+ · monthly · 2 on average
2 / 100
[NA] Echo Rust - Sandbox
NA · groups of 32+ · weekly · 2 on average
1 / 50
From the figures on this page

Quick answers

Server details

Is [US] Visuals Cinematic | Private online, and how reliable is it?

Right now [US] Visuals Cinematic | Private is running. About 3 days 6 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is [US] Visuals Cinematic | Private located?

Without a region tag, [US] Visuals Cinematic | Private still has a name that points to North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 193.31.31.106:28045.

Which version of Rust does [US] Visuals Cinematic | Private run?

Rust network protocol 2635 and build 168909 on Linux is the version [US] Visuals Cinematic | Private runs. Steam updates your game for you; all you need is the same protocol to join.

Does [US] Visuals Cinematic | Private run smoothly?

It averaged 64 server fps over the last 48 hours, with a floor of 56. At its fullest it held 124,616 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,378 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is [US] Visuals Cinematic | Private?

Right now 0 players are on [US] Visuals Cinematic | Private, out of 30 slots. Averaging 0 players across seven days, it reached 1 at most.

How does [US] Visuals Cinematic | Private rank against other Rust servers?

Player hours over the past week put [US] Visuals Cinematic | Private at #12,874, among the top 58% of ranked servers.

Wipe schedule

What does wipe day look like on [US] Visuals Cinematic | Private?

At their busiest, its recent wipes averaged 2 players. 14 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [US] Visuals Cinematic | Private?

With irregular wipe times on [US] Visuals Cinematic | Private, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 21 days 15 hours.

Settings and map

What are the rules and settings on [US] Visuals Cinematic | Private?

No gather rate appears in the name [US] Visuals Cinematic | Private. 8 players is the group limit, the default for the game. build & creative is the game mode, building in a sandbox, with no gathering. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does [US] Visuals Cinematic | Private run?

[US] Visuals Cinematic | Private runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include [US] Visuals Cinematic | Private?

These Rust Charts lists include [US] Visuals Cinematic | Private: Modded Rust servers, Rust build servers, Rust creative servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [US] Visuals Cinematic | Private mean?

The game's server browser sees these tags from [US] Visuals Cinematic | Private: gmrust (Game mode): Survival, in the standard Rust form; mp30 (Max players): 30 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^c (Creative): Build whatever you want: this is creative, with no gathering; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join [US] Visuals Cinematic | Private?

The console is behind F1 in Rust: enter client.connect 193.31.31.106:28045 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp30
Max players 30 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Gameplay

^c
Creative Build whatever you want: this is creative, with no gathering.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.