On air · chart position #15,326
NNN-DEV-01
Online 193.233.254.96:28115 checked 7m ago
Players
NNN-DEV-01
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is NNN-DEV-01 online, and how reliable is it?
You will find NNN-DEV-01 online at this moment. The uptime it reports puts its last restart about 3 days 5 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is NNN-DEV-01 located?
From NNN-DEV-01, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 193.233.254.96:28115 is its address.
Which version of Rust does NNN-DEV-01 run?
Rust network protocol 2634 and build 166494 on Linux is what NNN-DEV-01 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does NNN-DEV-01 run smoothly?
Never under 110, and 173 server fps on average, is how the last 48 hours went. At its fullest it held 19,678 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,323 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is NNN-DEV-01?
NNN-DEV-01 has 0 of its 20 slots filled right now. Its average over the past week comes to 0 players.
How does NNN-DEV-01 rank against other Rust servers?
Player hours over the past week put NNN-DEV-01 at #15,326, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on NNN-DEV-01?
Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 1 hours in.
What is the wipe schedule on NNN-DEV-01?
NNN-DEV-01's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 27 days 8 hours.
Rules and world
What are the rules and settings on NNN-DEV-01?
The name NNN-DEV-01 carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does NNN-DEV-01 run?
The map on NNN-DEV-01 is procedural, size 2,000, seed 197777, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include NNN-DEV-01?
The Rust Charts lists that carry NNN-DEV-01 are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on NNN-DEV-01 mean?
The game's server browser sees these tags from NNN-DEV-01: gmrust (Game mode): Standard survival rules apply; mp20 (Max players): It has 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166494 (Build): This server reports build 166494; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join NNN-DEV-01?
The console is behind F1 in Rust: enter client.connect 193.233.254.96:28115 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.