On air · chart position #3,202
devT0815
Online EU 193.135.10.247:15114 checked 10m ago
Players
devT0815
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 41% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW28d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is devT0815 online, and how reliable is it?
Right now devT0815 is running. Going by the reported uptime, it restarted roughly 2 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is devT0815 located?
devT0815 gives its location as Europe, using the EU tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 193.135.10.247:15114.
Which version of Rust does devT0815 run?
Rust network protocol 2635 and build 168909 on Linux is what devT0815 runs. Joining needs the same protocol on your game; Steam handles the update.
Does devT0815 run smoothly?
The 48-hour average was 47 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 99,825 entities. Memory use peaked at 2,737 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is devT0815?
devT0815 has 3 of its 20 slots filled right now. Averaging 1 players across seven days, it reached 4 at most. 18:00 UTC was the peak of the last 48 hours, with 3 players on average.
How does devT0815 rank against other Rust servers?
On player hours for the past week, devT0815 is #3,202: top 14% overall and #1,208 in Europe.
Wipe schedule
What does wipe day look like on devT0815?
At their busiest, its recent wipes averaged 4 players. 25 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on devT0815?
The force wipe is the only wipe on devT0815, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 28 days 1 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on devT0815?
No gather rate appears in the name devT0815. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does devT0815 run?
The map on devT0815 is procedural, size 4,000, seed 2019754195, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include devT0815?
These Rust Charts lists include devT0815: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on devT0815 mean?
These are the tags devT0815 makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; EU (Europe): The server browser files this one under Europe. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join devT0815?
Enter client.connect 193.135.10.247:15114 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.