On air · chart position #15,310
TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 7m ago
Players
TypicalRustGameplay
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC12d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is TypicalRustGameplay online, and how reliable is it?
You will find TypicalRustGameplay online at this moment. About 11 days 1 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 16 October 2026.
Where is TypicalRustGameplay located?
TypicalRustGameplay gives its location as Europe, using the EU tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 193.135.10.247:15050.
Which version of Rust does TypicalRustGameplay run?
The build behind TypicalRustGameplay is Rust network protocol 2634 and build 167781, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does TypicalRustGameplay run smoothly?
The 48-hour average was 49 server fps; the lowest point was 41. At its fullest it held 65,425 entities: buildings, deployables and the rest of the world. At most it took 3,471 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is TypicalRustGameplay?
Right now 0 players are on TypicalRustGameplay, out of 20 slots. Averaged over seven days, it drew 0 players.
How does TypicalRustGameplay rank against other Rust servers?
On player hours for the past week, TypicalRustGameplay is #15,310: top 69% overall and #2,542 in Europe.
Wipes and resets
What does wipe day look like on TypicalRustGameplay?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe hit its peak 24 hours in.
What is the wipe schedule on TypicalRustGameplay?
TypicalRustGameplay's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 12 days 21 hours.
Rules and world
What are the rules and settings on TypicalRustGameplay?
No gather rate appears in the name TypicalRustGameplay. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does TypicalRustGameplay run?
A procedural map of size 3,500 with seed 17475, generated by the game, is what TypicalRustGameplay runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include TypicalRustGameplay?
The Rust Charts lists that carry TypicalRustGameplay are: EU Rust servers and Rust community servers, unmodded. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on TypicalRustGameplay mean?
The game's server browser sees these tags from TypicalRustGameplay: gmrust (Game mode): Standard survival rules apply; mp20 (Max players): It has 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; EU (Europe): In the server browser it sits under Europe. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join TypicalRustGameplay?
Enter client.connect 193.135.10.247:15050 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.