Rust Charts60,014 playing · live

On air · chart position #14,307

zombie land 2x no offline

Online 192.99.75.110:24386 checked 38m ago

2x moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 20
0/ 20
players now
0% full
0
7-day average
peak 1
#14,307
rank
top 64%
28d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

zombie land 2x no offline

0on now
AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct18 Oct24 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC28d ago 3 – running 0
Wed 30 Sep, 18:38 UTC29d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC30d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC30d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 803 on average
298 / 350
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 626 on average
783 / 825
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 364 on average
125 / 150
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 356 on average
353 / 395
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 339 on average
218 / 270
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 319 on average
19 / 1000
From the figures on this page

Quick answers

About the server

Is zombie land 2x no offline online, and how reliable is it?

Right now zombie land 2x no offline is running. Going by the reported uptime, it restarted roughly 18 minutes ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 29 September 2026.

Where is zombie land 2x no offline located?

No region is published by zombie land 2x no offline. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 192.99.75.110:24386.

Which version of Rust does zombie land 2x no offline run?

Rust network protocol 2635 and build 168909 on Linux is what zombie land 2x no offline runs. Joining needs the same protocol on your game; Steam handles the update.

Does zombie land 2x no offline run smoothly?

Never under 141, and 198 server fps on average, is how the last 48 hours went. At its fullest it held 76,176 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,128 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is zombie land 2x no offline?

zombie land 2x no offline has 0 of its 20 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak.

How does zombie land 2x no offline rank against other Rust servers?

Player hours over the past week put zombie land 2x no offline at #14,307, among the top 64% of ranked servers.

Wipe days

What does wipe day look like on zombie land 2x no offline?

The busiest point of its recent wipes averaged 3 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on zombie land 2x no offline?

No next wipe can be predicted for zombie land 2x no offline: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 28 days 5 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on zombie land 2x no offline?

A gather rate of 2x is what zombie land 2x no offline advertises in its name. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.

Which map does zombie land 2x no offline run?

The map on zombie land 2x no offline is procedural, size 3,500, seed 1234567, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include zombie land 2x no offline?

The Rust Charts lists that carry zombie land 2x no offline are: 2x Rust server charts, Modded Rust servers and Rust zombie server charts. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What do the server tags on zombie land 2x no offline mean?

These are the tags zombie land 2x no offline makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join zombie land 2x no offline?

The console is behind F1 in Rust: enter client.connect 192.99.75.110:24386 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.