Rust Charts55,398 playing · live

Off air · chart position #16,917

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 30d ago

Launch Rust and join
0/ 2
players now
0% full
0
7-day average
peak –
#16,917
rank
top 71%
30d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

LOCAL-TEST-DO-NOT-JOIN

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
393 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
346 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
38 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
32 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
47 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
151 / 200
From the figures on this page

Quick answers

Server details

Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?

LOCAL-TEST-DO-NOT-JOIN is down at the moment, having last been seen 30 days 7 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 29 September 2026.

Where is LOCAL-TEST-DO-NOT-JOIN located?

From LOCAL-TEST-DO-NOT-JOIN, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 188.29.127.80:28215.

Which version of Rust does LOCAL-TEST-DO-NOT-JOIN run?

Rust network protocol 2633 and build 165217 on Windows is what LOCAL-TEST-DO-NOT-JOIN runs. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN is offline at the moment; the last sighting was 30 days 7 hours ago.

How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?

The top 71% of ranked servers includes LOCAL-TEST-DO-NOT-JOIN, at #16,917 on player hours for the last week.

Wipes and resets

What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 30 days 10 hours.

Settings and map

What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?

No gather rate appears in the name LOCAL-TEST-DO-NOT-JOIN. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.

Which map does LOCAL-TEST-DO-NOT-JOIN run?

A procedural map, generated by the game, is what LOCAL-TEST-DO-NOT-JOIN runs.

Tags explained

Which Rust Charts lists and filters include LOCAL-TEST-DO-NOT-JOIN?

The Rust Charts lists that carry LOCAL-TEST-DO-NOT-JOIN are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?

These are the tags LOCAL-TEST-DO-NOT-JOIN makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join LOCAL-TEST-DO-NOT-JOIN?

Press F1 in Rust to open the console and type client.connect 188.29.127.80:28215. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp2
Max players The server holds 2 slots.
ts8
Group limit 8 per team, as the game ships it.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.