Off air · chart position #16,882
LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.108:28215 checked 30d ago
Players
LOCAL-TEST-DO-NOT-JOIN
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:14 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?
Right now LOCAL-TEST-DO-NOT-JOIN is not running; the last sighting was 30 days 5 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 29 September 2026.
Where is LOCAL-TEST-DO-NOT-JOIN located?
No region is published by LOCAL-TEST-DO-NOT-JOIN. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 188.29.127.108:28215 is its address.
Which version of Rust does LOCAL-TEST-DO-NOT-JOIN run?
Rust network protocol 2633 and build 165217 on Windows is the version LOCAL-TEST-DO-NOT-JOIN runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is LOCAL-TEST-DO-NOT-JOIN?
LOCAL-TEST-DO-NOT-JOIN is offline at the moment; the last sighting was 30 days 5 hours ago.
How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?
The top 71% of ranked servers includes LOCAL-TEST-DO-NOT-JOIN, at #16,882 on player hours for the last week.
Wipe schedule
What does wipe day look like on LOCAL-TEST-DO-NOT-JOIN?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?
The record of LOCAL-TEST-DO-NOT-JOIN's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 30 days 5 hours.
Rules and world
What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?
The name LOCAL-TEST-DO-NOT-JOIN carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does LOCAL-TEST-DO-NOT-JOIN run?
A procedural map, generated by the game, is what LOCAL-TEST-DO-NOT-JOIN runs.
Tags explained
Which Rust Charts lists and filters include LOCAL-TEST-DO-NOT-JOIN?
The Rust Charts lists that carry LOCAL-TEST-DO-NOT-JOIN are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?
These are the tags LOCAL-TEST-DO-NOT-JOIN makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It has 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join LOCAL-TEST-DO-NOT-JOIN?
Enter client.connect 188.29.127.108:28215 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.