Off air · chart position #16,036
TEST
Offline 188.191.42.1:28015 checked 27d ago
Players
TEST
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 09:15 UTC28d ago | 1 | – | 0.5 days | 0 |
| Sat 26 Sep, 08:30 UTC33d ago | 1 | – | 5 days | 1 |
| Fri 25 Sep, 07:55 UTC34d ago | 1 | – | 1 days | 1 |
| Wed 23 Sep, 20:24 UTC35d ago | 1 | – | 1.5 days | 0 |
| Tue 22 Sep, 11:54 UTC36d ago | 1 | – | 1.4 days | 1 |
| Mon 21 Sep, 05:54 UTC38d ago | 1 | – | 1.2 days | 1 |
| Sun 20 Sep, 10:10 UTC39d ago | 1 | – | 0.8 days | 1 |
| Fri 18 Sep, 01:21 UTC41d ago | 1 | held half | 2.4 days | 1 |
| Mon 14 Sep, 12:58 UTC44d ago | 1 | held half | 3.5 days | 1 |
| Sun 13 Sep, 23:55 UTC45d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is TEST online, and how reliable is it?
You will not get on TEST just now: it is offline, last seen 27 days 13 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is TEST located?
No region is published by TEST. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 188.191.42.1:28015.
Which version of Rust does TEST run?
Rust network protocol 2633 and build 163207 on Windows is what TEST runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is TEST?
Last seen 27 days 13 hours ago, TEST is currently offline.
How does TEST rank against other Rust servers?
In the seven-day player hours table, TEST is #16,036, inside the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on TEST?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on TEST?
The wipes on TEST come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 27 days 13 hours.
How it is set up
What are the rules and settings on TEST?
No gather rate appears in the name TEST. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does TEST run?
Generated by the game, the map on TEST is procedural.
Tags explained
Which Rust Charts lists and filters include TEST?
These Rust Charts lists include TEST: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TEST mean?
The game's server browser sees these tags from TEST: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join TEST?
Enter client.connect 188.191.42.1:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.