Rust Charts45,616 playing · live

Off air · chart position #13,655

okasha_server

Offline 188.0.114.67:28015 checked 9d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#13,655
rank
top 62%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

okasha_server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC11d ago 1 – running 0
Thu 15 Oct, 20:29 UTC12d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC28d ago 1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 524 on average
318 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 334 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 331 on average
38 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
53 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
51 / 100
From the figures on this page

Quick answers

Host and version

Is okasha_server online, and how reliable is it?

You will not get on okasha_server just now: it is offline, last seen 9 days 6 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 29 September 2026.

Where is okasha_server located?

There's no region listed for okasha_server. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 188.0.114.67:28015.

Which version of Rust does okasha_server run?

The build behind okasha_server is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is okasha_server?

okasha_server shows as offline now, with its last appearance 9 days 6 hours ago.

How does okasha_server rank against other Rust servers?

Player hours over the past week put okasha_server at #13,655, among the top 62% of ranked servers.

Wipe schedule

What does wipe day look like on okasha_server?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 15 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on okasha_server?

With irregular wipe times on okasha_server, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 11 days 6 hours.

Rules and world

What are the rules and settings on okasha_server?

The name okasha_server carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.

Which map does okasha_server run?

Generated by the game, the map on okasha_server is procedural.

Lists and filters

Which Rust Charts lists and filters include okasha_server?

The Rust Charts lists that carry okasha_server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on okasha_server mean?

gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags okasha_server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join okasha_server?

The console is behind F1 in Rust: enter client.connect 188.0.114.67:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.