Off air · chart position #15,303
Builder's Paradise - Production Support (prod-clone)
Offline 187.15.153.103:28515 checked 22d ago
Players
Builder's Paradise - Production Support (prod-clone)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Builder's Paradise - Production Support (prod-clone) online, and how reliable is it?
Builder's Paradise - Production Support (prod-clone) is down at the moment, having last been seen 22 days 21 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 5 October 2026.
Where is Builder's Paradise - Production Support (prod-clone) located?
There's no region listed for Builder's Paradise - Production Support (prod-clone). Rust Charts shows the location a server claims, not where the machine actually is. 187.15.153.103:28515 is its address.
Which version of Rust does Builder's Paradise - Production Support (prod-clone) run?
Rust network protocol 2634 and build 166652 on Windows is what Builder's Paradise - Production Support (prod-clone) runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Builder's Paradise - Production Support (prod-clone)?
Builder's Paradise - Production Support (prod-clone) is offline at the moment; the last sighting was 22 days 21 hours ago.
How does Builder's Paradise - Production Support (prod-clone) rank against other Rust servers?
The top 68% of ranked servers includes Builder's Paradise - Production Support (prod-clone), at #15,303 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Builder's Paradise - Production Support (prod-clone)?
Too few wipes on record for Builder's Paradise - Production Support (prod-clone) to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 25 days 4 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Builder's Paradise - Production Support (prod-clone)?
You will not find a gather rate in the name Builder's Paradise - Production Support (prod-clone). The default group size of 8 players applies here. You play build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. VAC is on: that is Valve's anti-cheat.
Tag guide
Which Rust Charts lists and filters include Builder's Paradise - Production Support (prod-clone)?
The Rust Charts lists that carry Builder's Paradise - Production Support (prod-clone) are: Modded Rust servers, Rust build servers, Rust creative servers and Rust PvE servers. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Builder's Paradise - Production Support (prod-clone) mean?
The game's server browser sees these tags from Builder's Paradise - Production Support (prod-clone): gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^c (Creative): Build whatever you want: this is creative, with no gathering; ^k (Build server): Base design and practice are what this server offers; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Builder's Paradise - Production Support (prod-clone)?
Press F1 in Rust to open the console and type client.connect 187.15.153.103:28515. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.