Rust Charts43,642 playing · live

On air · chart position #11,331

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 12m ago

biweekly wipes moddedoxidepve
Launch Rust and join Website
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 2
#11,331
rank
top 51%
16h ago
last wipe
biweekly schedule
6d 15h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

EvilIsland-PVE - Test Server

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75110:0013:0016:0020:0023:0002:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
05010015020010:0013:0016:0020:0023:0002:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

4.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

6d 15h
Thu 5 Nov, 19:00 UTC
FW
13d 7h
Thu 12 Nov, 10:48 UTC
27d 7h
Thu 26 Nov, 10:48 UTC
34d 15h
Thu 3 Dec, 19:00 UTC
FW
41d 7h
Thu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC16h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 245 on average
258 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
71 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 102 on average
89 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
35 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
7 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 44 on average
45 / 250
From the figures on this page

Quick answers

Host and version

Is EvilIsland-PVE - Test Server online, and how reliable is it?

You will find EvilIsland-PVE - Test Server online at this moment. Going by the reported uptime, it restarted roughly 11 hours ago. 18 of 168 hours is what it managed over the past 7 full days, 11% of the time. The first record Rust Charts holds of it is 6 October 2026.

Where is EvilIsland-PVE - Test Server located?

There's no region listed for EvilIsland-PVE - Test Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 185.189.255.93:35300.

Which version of Rust does EvilIsland-PVE - Test Server run?

The build behind EvilIsland-PVE - Test Server is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Does EvilIsland-PVE - Test Server run smoothly?

Never under 194, and 198 server fps on average, is how the last 48 hours went. At its fullest it held 61,366 entities: buildings, deployables and the rest of the world. At most it took 2,167 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is EvilIsland-PVE - Test Server?

On EvilIsland-PVE - Test Server, 0 players are in and 10 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak. The busiest stretch of the last 48 hours came at 11:00 UTC, averaging 0 players.

How does EvilIsland-PVE - Test Server rank against other Rust servers?

In the seven-day player hours table, EvilIsland-PVE - Test Server is #11,331, inside the top 51% of all ranked servers.

Wipe days

What does wipe day look like on EvilIsland-PVE - Test Server?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 100% of recent wipes.

What is the wipe schedule on EvilIsland-PVE - Test Server?

The prediction falls back on the tag, because EvilIsland-PVE - Test Server's record is too thin to confirm a schedule. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 16 hours. The tags state a wipe schedule of every two weeks.

Settings and map

What are the rules and settings on EvilIsland-PVE - Test Server?

The name EvilIsland-PVE - Test Server carries no gather rate. 10 players is the maximum for a group. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.

Which map does EvilIsland-PVE - Test Server run?

A procedural map of size 3,500 with seed 1768323314, generated by the game, is what EvilIsland-PVE - Test Server runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include EvilIsland-PVE - Test Server?

These Rust Charts lists include EvilIsland-PVE - Test Server: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on EvilIsland-PVE - Test Server mean?

The game's server browser sees these tags from EvilIsland-PVE - Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): This is PvE: the world is the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join EvilIsland-PVE - Test Server?

Enter client.connect 185.189.255.93:35300 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is where its website sits.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts10
Group limit The team cap is 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE This is PvE: the world is the danger, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.