On air · chart position #8,824
Chill_Zone
Online 185.189.255.52:35400 checked 9m ago
Players
Chill_Zone
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC4d ago | – | – | – | 1 |
Similar servers
Quick answers
Host and version
Is Chill_Zone online, and how reliable is it?
Chill_Zone is up as you read this. The uptime it reports puts its last restart about 2 days 21 hours ago. Of the past 4 full days it was running for 87 of 96 hours, or 91% of the time. The first record Rust Charts holds of it is 24 October 2026.
Where is Chill_Zone located?
From Chill_Zone, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 185.189.255.52:35400.
Which version of Rust does Chill_Zone run?
The build behind Chill_Zone is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Chill_Zone run smoothly?
Never under 389, and 468 server fps on average, is how the last 48 hours went. At its fullest it held 27,807 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,978 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Chill_Zone?
Right now 1 players are on Chill_Zone, out of 50 slots. Over the last week it averaged 0 players; the high point was 1. 17:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Chill_Zone rank against other Rust servers?
Player hours over the past week put Chill_Zone at #8,824, among the top 40% of ranked servers.
Wipe days
What is the wipe schedule on Chill_Zone?
None of the resets on Chill_Zone is a wipe. It keeps no wipe schedule, and a new world comes every few hours.
Settings and map
What are the rules and settings on Chill_Zone?
You will not find a gather rate in the name Chill_Zone. The group limit is 10 players. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Chill_Zone run?
A procedural map of size 2,500 with seed 187665451, generated by the game, is what Chill_Zone runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Chill_Zone?
The Rust Charts lists that carry Chill_Zone are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Chill_Zone mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are available; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Chill_Zone publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Chill_Zone?
Press F1 in Rust to open the console and type client.connect 185.189.255.52:35400. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.