Players
Test KZV
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Test KZV online, and how reliable is it?
Right now Test KZV is not running; the last sighting was 22 days ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Test KZV located?
From Test KZV, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 185.189.255.239:35200.
Which version of Rust does Test KZV run?
Rust network protocol 2634 and build 166494 on Windows is what Test KZV runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Test KZV?
Test KZV is offline at the moment; the last sighting was 22 days ago.
How does Test KZV rank against other Rust servers?
In the seven-day player hours table, Test KZV is #15,901, inside the top 72% of all ranked servers.
Wipes and resets
What does wipe day look like on Test KZV?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Test KZV?
A single monthly wipe, the force wipe, is all Test KZV runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 28 days. Its tags carry a wipe schedule of once a month.
How it is set up
What are the rules and settings on Test KZV?
No gather rate appears in the name Test KZV. The group limit is 10 players. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Test KZV run?
The map on Test KZV is procedural, size 3,500, seed 516156, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.
Tag guide
Which Rust Charts lists and filters include Test KZV?
These Rust Charts lists include Test KZV: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Test KZV mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): It has 50 slots; ts10 (Group limit): Teams are capped at 10; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Test KZV publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Test KZV?
Press F1 in Rust to open the console and type client.connect 185.189.255.239:35200. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
