Rust Charts99,159 playing · live

On air · chart position #15,183

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 13m ago

moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 200
0/ 200
players now
0% full
0
7-day average
peak 1
#15,183
rank
top 68%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[RU] FANRust RAID SIMULATOR 1.0

0on now · 48h peak 1
AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 02

Server performance

020040060080018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC13d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
231 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
29 / 1000
From the figures on this page

Quick answers

Server details

Is [RU] FANRust RAID SIMULATOR 1.0 online, and how reliable is it?

You will find [RU] FANRust RAID SIMULATOR 1.0 online at this moment. About 31 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is [RU] FANRust RAID SIMULATOR 1.0 located?

The name of [RU] FANRust RAID SIMULATOR 1.0 points to Europe, though no region tag is published. Rust Charts shows the location a server claims, not where the machine actually is. 185.189.255.210:35100 is its address.

Which version of Rust does [RU] FANRust RAID SIMULATOR 1.0 run?

Rust network protocol 2635 and build 168909 on Windows is the version [RU] FANRust RAID SIMULATOR 1.0 runs. Steam updates your game for you; all you need is the same protocol to join.

Does [RU] FANRust RAID SIMULATOR 1.0 run smoothly?

The 48-hour average was 511 server fps; the lowest point was 505. Buildings, deployables and all the rest of the world came to as many as 44,259 entities. Its memory climbed as high as 3,326 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is [RU] FANRust RAID SIMULATOR 1.0?

[RU] FANRust RAID SIMULATOR 1.0 has 0 of its 200 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. 07:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does [RU] FANRust RAID SIMULATOR 1.0 rank against other Rust servers?

In the seven-day player hours table, [RU] FANRust RAID SIMULATOR 1.0 is #15,183, inside the top 68% of all ranked servers.

Wipe schedule

What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?

Its recent wipes peaked at an average of 6 players. 7 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [RU] FANRust RAID SIMULATOR 1.0?

The wipes on [RU] FANRust RAID SIMULATOR 1.0 come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 12 days 7 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on [RU] FANRust RAID SIMULATOR 1.0?

No gather rate appears in the name [RU] FANRust RAID SIMULATOR 1.0. 16 players is the maximum for a group. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does [RU] FANRust RAID SIMULATOR 1.0 run?

[RU] FANRust RAID SIMULATOR 1.0 runs a procedural map of size 4,096 with seed 121315421, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tag guide

Which Rust Charts lists and filters include [RU] FANRust RAID SIMULATOR 1.0?

The Rust Charts lists that carry [RU] FANRust RAID SIMULATOR 1.0 are: EU Rust servers and Modded Rust servers. On the server list, these filters put it in view: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?

The game's server browser sees these tags from [RU] FANRust RAID SIMULATOR 1.0: gmrust (Game mode): Standard survival rules apply; mp200 (Max players): 200 slots are available; ts16 (Group limit): The team cap is 16; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join [RU] FANRust RAID SIMULATOR 1.0?

Enter client.connect 185.189.255.210:35100 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://fanrust.ru for its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp200
Max players 200 slots are available.
ts16
Group limit The team cap is 16.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.