Rust Charts96,345 playing · live

On air · chart position #15,341

16.10 Global Rust x1 | Vanilla |

Online 185.189.255.147:35200 checked 15m ago

1x quad oxide
Launch Rust and join
48 hours · an hour a bar · full height is 200
0/ 200
players now
0% full
0
7-day average
peak –
#15,341
rank
top 69%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

16.10 Global Rust x1 | Vanilla |

0on now
AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC13d ago 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC18d ago 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC27d ago 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago 2 held half 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes
EU · quad · monthly · 132 on average
114 / 250
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe
SA · quad · weekly · 105 on average
35 / 200
[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için
EU · quad · monthly · 88 on average
202 / 350
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED
NA · quad · weekly · 56 on average
20 / 200
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours
EA · quad · weekly · 41 on average
0 / 165
Cali.gg | No KOS | Noob Friendly | Active Admins
NA · quad · biweekly · 28 on average
3 / 100
From the figures on this page

Quick answers

About the server

Is 16.10 Global Rust x1 | Vanilla | online, and how reliable is it?

Right now 16.10 Global Rust x1 | Vanilla | is running. The uptime it reports puts its last restart about 13 days 1 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is 16.10 Global Rust x1 | Vanilla | located?

From 16.10 Global Rust x1 | Vanilla |, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 185.189.255.147:35200 is its address.

Which version of Rust does 16.10 Global Rust x1 | Vanilla | run?

The build behind 16.10 Global Rust x1 | Vanilla | is Rust network protocol 2634 and build 167584, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does 16.10 Global Rust x1 | Vanilla | run smoothly?

The 48-hour average was 110 server fps; the lowest point was 92. At its fullest it held 99,870 entities: buildings, deployables and the rest of the world. At most it took 5,458 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is 16.10 Global Rust x1 | Vanilla |?

Right now 0 players are on 16.10 Global Rust x1 | Vanilla |, out of 200 slots. 0 players was the seven-day average.

How does 16.10 Global Rust x1 | Vanilla | rank against other Rust servers?

Player hours over the past week put 16.10 Global Rust x1 | Vanilla | at #15,341, among the top 69% of ranked servers. #617 is where it sits in the quad group.

Wipe days

What does wipe day look like on 16.10 Global Rust x1 | Vanilla |?

The busiest point of its recent wipes averaged 2 players. 2 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 33% of recent wipes. Day 5 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on 16.10 Global Rust x1 | Vanilla |?

No next wipe can be predicted for 16.10 Global Rust x1 | Vanilla |: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 13 days 4 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on 16.10 Global Rust x1 | Vanilla |?

The name of 16.10 Global Rust x1 | Vanilla | states a 1x gather rate. A group can have up to 4 players, according to quad. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does 16.10 Global Rust x1 | Vanilla | run?

16.10 Global Rust x1 | Vanilla | runs a procedural map of size 4,250 with seed 1583848389, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include 16.10 Global Rust x1 | Vanilla |?

These Rust Charts lists include 16.10 Global Rust x1 | Vanilla |: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x.

What do the server tags on 16.10 Global Rust x1 | Vanilla | mean?

These are the tags 16.10 Global Rust x1 | Vanilla | makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp200 (Max players): It has 200 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join 16.10 Global Rust x1 | Vanilla |?

Press F1 in Rust to open the console and type client.connect 185.189.255.147:35200. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp200
Max players It has 200 slots.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.