Off air · chart position #9,816
Local Custom Map Test
Offline 185.181.220.138:28015 checked 7h ago
Players
Local Custom Map Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:47 UTC8h ago | – | – | running | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Local Custom Map Test online, and how reliable is it?
You will not get on Local Custom Map Test just now: it is offline, last seen 7 hours ago. About 15 minutes ago is when it last restarted, to go by the uptime it reports. 3 of 168 hours is what it managed over the past 7 full days, 2% of the time. Rust Charts has tracked it since 21 October 2026.
Where is Local Custom Map Test located?
From Local Custom Map Test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 185.181.220.138:28015.
Which version of Rust does Local Custom Map Test run?
Rust network protocol 2635 and build 168909 on Windows is what Local Custom Map Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Local Custom Map Test run smoothly?
The 48-hour average was 149 server fps; the lowest point was 149. Buildings, deployables and all the rest of the world came to as many as 94,500 entities. Its memory climbed as high as 1,666 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is Local Custom Map Test?
Local Custom Map Test is offline at the moment; the last sighting was 7 hours ago. Seven-day figures: 1 players on average and 2 at the peak. Over the past 48 hours, 22:00 UTC drew the most, at 2 players on average.
How does Local Custom Map Test rank against other Rust servers?
In the seven-day player hours table, Local Custom Map Test is #9,816, inside the top 44% of all ranked servers.
Wipes and resets
What does wipe day look like on Local Custom Map Test?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Local Custom Map Test?
With irregular wipe times on Local Custom Map Test, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 8 hours.
Rules and world
What are the rules and settings on Local Custom Map Test?
No gather rate appears in the name Local Custom Map Test. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does Local Custom Map Test run?
The map on Local Custom Map Test is procedural, size 4,000, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include Local Custom Map Test?
These Rust Charts lists include Local Custom Map Test: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Local Custom Map Test mean?
gmrust (Game mode): Survival, in the standard Rust form; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags Local Custom Map Test publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Local Custom Map Test?
Press F1 in Rust to open the console and type client.connect 185.181.220.138:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.