Players
CZ/SK Virtual-Life PVE
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:12 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is CZ/SK Virtual-Life PVE online, and how reliable is it?
You will find CZ/SK Virtual-Life PVE online at this moment. The uptime it reports puts its last restart about 23 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 11 October 2026.
Where is CZ/SK Virtual-Life PVE located?
The EU tag is how CZ/SK Virtual-Life PVE lists its location: Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 185.180.2.48:28720.
Which version of Rust does CZ/SK Virtual-Life PVE run?
Rust network protocol 2635 and build 168909 on Linux is what CZ/SK Virtual-Life PVE runs. Joining needs the same protocol on your game; Steam handles the update.
Does CZ/SK Virtual-Life PVE run smoothly?
It averaged 23 server fps over the last 48 hours, with a floor of 19. Buildings, deployables and all the rest of the world came to as many as 70,653 entities. At most it took 3,745 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is CZ/SK Virtual-Life PVE?
On CZ/SK Virtual-Life PVE, 0 players are in and 30 slots are the ceiling. Averaging 0 players across seven days, it reached 2 at most. 12:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does CZ/SK Virtual-Life PVE rank against other Rust servers?
On player hours for the past week, CZ/SK Virtual-Life PVE is #7,136: top 32% overall and #1,996 in Europe.
Wipe schedule
What does wipe day look like on CZ/SK Virtual-Life PVE?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on CZ/SK Virtual-Life PVE?
Once a month is the whole of it: CZ/SK Virtual-Life PVE wipes with the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 13 days 6 hours. Its tags carry a wipe schedule of once a month.
Settings and map
What are the rules and settings on CZ/SK Virtual-Life PVE?
The name CZ/SK Virtual-Life PVE carries no gather rate. Up to 8 players per group, as the game sets by default. You play build & creative, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does CZ/SK Virtual-Life PVE run?
CZ/SK Virtual-Life PVE runs a procedural map of size 5,800 with seed 1411611456, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include CZ/SK Virtual-Life PVE?
The Rust Charts lists that carry CZ/SK Virtual-Life PVE are: EU Rust servers, Modded Rust servers, Rust build servers and Rust PvE servers. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on CZ/SK Virtual-Life PVE mean?
gmrust (Game mode): Survival, in the standard Rust form; mp30 (Max players): It has 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^k (Build server): Design and practise your bases here; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game; EU (Europe): In the server browser it sits under Europe — that's the set of tags CZ/SK Virtual-Life PVE publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join CZ/SK Virtual-Life PVE?
Enter client.connect 185.180.2.48:28720 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
