On air · chart position #7,073
_Do not Join
Online EU 185.180.2.18:28276 checked 10m ago
Players
_Do not Join
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is _Do not Join online, and how reliable is it?
_Do not Join is up as you read this. Going by the reported uptime, it restarted roughly 32 minutes ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 3 October 2026.
Where is _Do not Join located?
The EU tag is how _Do not Join lists its location: Europe. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 185.180.2.18:28276.
Which version of Rust does _Do not Join run?
The build behind _Do not Join is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does _Do not Join run smoothly?
The 48-hour average was 25 server fps; the lowest point was 20. Buildings, deployables and all the rest of the world came to as many as 75,120 entities. Memory use peaked at 2,321 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is _Do not Join?
_Do not Join has 0 of its 30 slots filled right now. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.
How does _Do not Join rank against other Rust servers?
The last seven days of player hours put _Do not Join at #7,073, top 32% of ranked servers, and #1,990 in Europe.
Wipes and resets
What is the wipe schedule on _Do not Join?
_Do not Join's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 25 days 20 hours.
Rules and world
What are the rules and settings on _Do not Join?
You will not find a gather rate in the name _Do not Join. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does _Do not Join run?
A procedural map of size 3,700 with seed 1584316599, generated by the game, is what _Do not Join runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include _Do not Join?
The Rust Charts lists that carry _Do not Join are: EU Rust servers and Rust community servers, unmodded. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on _Do not Join mean?
The game's server browser sees these tags from _Do not Join: gmrust (Game mode): Survival, in the standard Rust form; mp30 (Max players): It has 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; EU (Europe): In the server browser it sits under Europe. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join _Do not Join?
Press F1 in Rust to open the console and type client.connect 185.180.2.18:28276. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.