Rust Charts86,322 playing · live

On air · chart position #9,439

A Rust Server

Online 185.16.39.239:28015 checked 9m ago

Launch Rust and join
48 hours · an hour a bar · full height is 40
0/ 40
players now
0% full
0
7-day average
peak 1
#9,439
rank
top 42%
17d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

A Rust Server

0on now
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

28.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 06:13 UTC17d ago 0 – running 0
Sun 13 Sep, 21:36 UTC46d ago 0 – 28.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 506 on average
198 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
276 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
737 / 800
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
42 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
818 / 900
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 242 on average
651 / 725
From the figures on this page

Quick answers

About the server

Is A Rust Server online, and how reliable is it?

Right now A Rust Server is running. Going by the reported uptime, it restarted roughly 4 days 21 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is A Rust Server located?

From A Rust Server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 185.16.39.239:28015 is its address.

Which version of Rust does A Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is the version A Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

Does A Rust Server run smoothly?

Never under 122, and 140 server fps on average, is how the last 48 hours went. At its fullest it held 94,633 entities: buildings, deployables and the rest of the world. At most it took 3,174 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is A Rust Server?

A Rust Server has 0 of its 40 slots filled right now. Over the last week it averaged 0 players; the high point was 1.

How does A Rust Server rank against other Rust servers?

In the seven-day player hours table, A Rust Server is #9,439, inside the top 42% of all ranked servers.

Wipes and resets

What does wipe day look like on A Rust Server?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on A Rust Server?

Too few wipes on record for A Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 17 days 15 hours.

Settings and map

What are the rules and settings on A Rust Server?

The name A Rust Server carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is not active.

Which map does A Rust Server run?

A procedural map of size 4,000 with seed 1, generated by the game, is what A Rust Server runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include A Rust Server?

The Rust Charts lists that carry A Rust Server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on A Rust Server mean?

The game's server browser sees these tags from A Rust Server: gmrust (Game mode): Survival, in the standard Rust form; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join A Rust Server?

Enter client.connect 185.16.39.239:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.