Off air · chart position #16,957
Devblog 301 LAN
Offline 185.16.213.70:28015 checked 31d ago
Players
Devblog 301 LAN
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Devblog 301 LAN online, and how reliable is it?
Right now Devblog 301 LAN is not running; the last sighting was 31 days 6 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 27 September 2026.
Where is Devblog 301 LAN located?
No region is published by Devblog 301 LAN; the region code is us4. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 185.16.213.70:28015 is its address.
Which version of Rust does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Devblog 301 LAN?
Last seen 31 days 6 hours ago, Devblog 301 LAN is currently offline.
How does Devblog 301 LAN rank against other Rust servers?
The top 71% of ranked servers includes Devblog 301 LAN, at #16,957 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Devblog 301 LAN?
The record of Devblog 301 LAN's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 35 days 19 hours.
Rules and world
What are the rules and settings on Devblog 301 LAN?
No gather rate appears in the name Devblog 301 LAN. Up to 8 players per group, as the game sets by default. You play pve, other players cannot be fought. In the server browser it is under Community, being a community server. VAC is off: that is Valve's anti-cheat.
Which map does Devblog 301 LAN run?
A procedural map, generated by the game, is what Devblog 301 LAN runs.
Tags explained
Which Rust Charts lists and filters include Devblog 301 LAN?
These Rust Charts lists include Devblog 301 LAN: Rust community servers, unmodded and Rust PvE servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
gmrust (Game mode): Standard survival rules apply; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2602 (Protocol): The server speaks protocol 2602, so your game needs the same version; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet is the network layer here, the game's default; $rus4 (Region code): The region code reads us4; ^p (PvE): PvE, so the danger comes from the world rather than from players — that's the set of tags Devblog 301 LAN publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Devblog 301 LAN?
Enter client.connect 185.16.213.70:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.