On air · chart position #15,269
vulxN_
Online 185.125.205.105:28080 checked 9m ago
Players
vulxN_
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:26 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is vulxN_ online, and how reliable is it?
You will find vulxN_ online at this moment. Going by the reported uptime, it restarted roughly 36 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 5 October 2026.
Where is vulxN_ located?
There's no region listed for vulxN_. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 185.125.205.105:28080.
Which version of Rust does vulxN_ run?
The build behind vulxN_ is Rust network protocol 2634 and build 166652, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does vulxN_ run smoothly?
It averaged 68 server fps over the last 48 hours, with a floor of 54. Buildings, deployables and all the rest of the world came to as many as 215,947 entities. Memory use peaked at 4,926 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is vulxN_?
On vulxN_, 0 players are in and 70 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does vulxN_ rank against other Rust servers?
In the seven-day player hours table, vulxN_ is #15,269, inside the top 68% of all ranked servers.
Wipe schedule
What does wipe day look like on vulxN_?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on vulxN_?
vulxN_'s wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 14 days 15 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on vulxN_?
You will not find a gather rate in the name vulxN_. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Which map does vulxN_ run?
vulxN_ runs a procedural map of size 6,000 with seed 481981, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include vulxN_?
The Rust Charts lists that carry vulxN_ are: Modded Rust servers and Rust PvE servers. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on vulxN_ mean?
The game's server browser sees these tags from vulxN_: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): 70 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): This is PvE: the world is the danger, not other players; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join vulxN_?
The console is behind F1 in Rust: enter client.connect 185.125.205.105:28080 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.