Off air · chart position #14,448
Local Test
Offline 183.94.166.217:28015 checked 42d ago
Players
Local Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Local Test online, and how reliable is it?
Right now Local Test is not running; the last sighting was 42 days 19 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 15 September 2026.
Where is Local Test located?
From Local Test, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 183.94.166.217:28015.
Which version of Rust does Local Test run?
Rust network protocol 2633 and build 163794 on Windows is what Local Test runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Local Test?
Last seen 42 days 19 hours ago, Local Test is currently offline.
How does Local Test rank against other Rust servers?
Player hours over the past week put Local Test at #14,448, among the top – of ranked servers.
Wipes and resets
What is the wipe schedule on Local Test?
Local Test's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 42 days 19 hours.
How it is set up
What are the rules and settings on Local Test?
The name Local Test carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Local Test run?
Generated by the game, the map on Local Test is procedural.
Lists and filters
Which Rust Charts lists and filters include Local Test?
The Rust Charts lists that carry Local Test are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Test mean?
The game's server browser sees these tags from Local Test: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Local Test?
Enter client.connect 183.94.166.217:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.