Players
Old Souls PVE AU
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Old Souls PVE AU online, and how reliable is it?
You will find Old Souls PVE AU online at this moment. The uptime it reports puts its last restart about 5 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is Old Souls PVE AU located?
With its OC tag, Old Souls PVE AU puts itself in Oceania. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 180.150.91.79:28050 is its address.
Which version of Rust does Old Souls PVE AU run?
Rust network protocol 2635 and build 168909 on Windows is what Old Souls PVE AU runs. Steam updates your game for you; all you need is the same protocol to join.
Does Old Souls PVE AU run smoothly?
The 48-hour average was 43 server fps; the lowest point was 1. Buildings, deployables and all the rest of the world came to as many as 237,048 entities. At most it took 5,685 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Old Souls PVE AU?
On Old Souls PVE AU, 0 players are in and 50 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak. 00:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Old Souls PVE AU rank against other Rust servers?
The last seven days of player hours put Old Souls PVE AU at #6,697, top 30% of ranked servers, and #142 in Oceania.
Wipe days
What does wipe day look like on Old Souls PVE AU?
Its recent wipes peaked at an average of 4 players. 15 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Old Souls PVE AU?
A single monthly wipe, the force wipe, is all Old Souls PVE AU runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 6 hours is how long ago its current world was made. The tags state a monthly wipe schedule.
Rules and world
What are the rules and settings on Old Souls PVE AU?
You will not find a gather rate in the name Old Souls PVE AU. Up to 8 players per group, as the game sets by default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Old Souls PVE AU run?
A procedural map of size 6,000 with seed 6543523, generated by the game, is what Old Souls PVE AU runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Old Souls PVE AU?
These Rust Charts lists include Old Souls PVE AU: Rust servers in Oceania, Modded Rust servers and Rust PvE servers. On the server list, these filters put it in view: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Old Souls PVE AU mean?
These are the tags Old Souls PVE AU makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^p (PvE): This is PvE: the world is the danger, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; OC (Oceania): Oceania is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Old Souls PVE AU?
The console is behind F1 in Rust: enter client.connect 180.150.91.79:28050 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://discord.com/invite/SQEEQUARS4 for its website.
