Players
Testing DO NOT ENTER
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:18 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Testing DO NOT ENTER online, and how reliable is it?
Right now Testing DO NOT ENTER is not running; the last sighting was 10 days 8 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 18 October 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER puts itself in South America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 179.37.82.15:29015.
Which version of Rust does Testing DO NOT ENTER run?
Rust network protocol 2634 and build 167781 on Windows is what Testing DO NOT ENTER runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Testing DO NOT ENTER?
Testing DO NOT ENTER shows as offline now, with its last appearance 10 days 8 hours ago.
How does Testing DO NOT ENTER rank against other Rust servers?
On player hours for the past week, Testing DO NOT ENTER is #15,266: top 69% overall and #204 in South America.
Wipes and resets
What does wipe day look like on Testing DO NOT ENTER?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Testing DO NOT ENTER?
Once a month is the whole of it: Testing DO NOT ENTER wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 11 days 4 hours. A monthly wipe schedule is published in its tags.
Settings and map
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name Testing DO NOT ENTER. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Its self-description is vanilla: this is plain Facepunch Rust, with no rate or kit changes. The anti-cheat VAC from Valve is on.
Which map does Testing DO NOT ENTER run?
The map on Testing DO NOT ENTER is procedural, size 4,096, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Testing DO NOT ENTER?
The Rust Charts lists that carry Testing DO NOT ENTER are: Modded Rust servers. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Testing DO NOT ENTER mean?
The game's server browser sees these tags from Testing DO NOT ENTER: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play; SA (South America): In the server browser it sits under South America. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Testing DO NOT ENTER?
Enter client.connect 179.37.82.15:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://discord.com/invite/AFCK2MPMCB.
