Off air · chart position #14,002
Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
Players
Testing DO NOT ENTER
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Testing DO NOT ENTER online, and how reliable is it?
You will not get on Testing DO NOT ENTER just now: it is offline, last seen 37 days ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 21 September 2026.
Where is Testing DO NOT ENTER located?
Testing DO NOT ENTER gives its location as South America, using the SA tag. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 179.37.47.85:29015.
Which version of Rust does Testing DO NOT ENTER run?
The build behind Testing DO NOT ENTER is Rust network protocol 2633 and build 164530, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Testing DO NOT ENTER?
Testing DO NOT ENTER is offline at the moment; the last sighting was 37 days ago.
How does Testing DO NOT ENTER rank against other Rust servers?
On player hours for the past week, Testing DO NOT ENTER is #14,002: top 61% overall and #208 in South America.
Wipe days
What is the wipe schedule on Testing DO NOT ENTER?
The estimate for Testing DO NOT ENTER's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 37 days 2 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a month.
Settings and map
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name Testing DO NOT ENTER. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does Testing DO NOT ENTER run?
A procedural map, generated by the game, is what Testing DO NOT ENTER runs.
Lists and filters
Which Rust Charts lists and filters include Testing DO NOT ENTER?
The Rust Charts lists that carry Testing DO NOT ENTER are: Modded Rust servers. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testing DO NOT ENTER mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded; SA (South America): South America is where the server browser lists it — that's the set of tags Testing DO NOT ENTER publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Testing DO NOT ENTER?
Enter client.connect 179.37.47.85:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.