Players
Testing DO NOT ENTER
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Testing DO NOT ENTER online, and how reliable is it?
Right now Testing DO NOT ENTER is not running; the last sighting was 4 days 9 hours ago. Of the past 3 full days it was running for 0 of 72 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 25 October 2026.
Where is Testing DO NOT ENTER located?
The SA tag is how Testing DO NOT ENTER lists its location: South America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 179.37.19.42:29015.
Which version of Rust does Testing DO NOT ENTER run?
The build behind Testing DO NOT ENTER is Rust network protocol 2635 and build 167781, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Testing DO NOT ENTER?
Last seen 4 days 9 hours ago, Testing DO NOT ENTER is currently offline. Averaged over seven days, it drew 0 players.
How does Testing DO NOT ENTER rank against other Rust servers?
On player hours for the past week, Testing DO NOT ENTER is #15,335: top 69% overall and #203 in South America.
Wipe days
What is the wipe schedule on Testing DO NOT ENTER?
The estimate for Testing DO NOT ENTER's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 11 days 10 hours. A monthly wipe schedule is published in its tags.
Rules and world
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name Testing DO NOT ENTER. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does Testing DO NOT ENTER run?
A procedural map of size 4,096 with seed 1337, generated by the game, is what Testing DO NOT ENTER runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Testing DO NOT ENTER?
The Rust Charts lists that carry Testing DO NOT ENTER are: Modded Rust servers. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Testing DO NOT ENTER mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded; SA (South America): The server browser files this one under South America — that's the set of tags Testing DO NOT ENTER publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Testing DO NOT ENTER?
Enter client.connect 179.37.19.42:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://discord.com/invite/AFCK2MPMCB for its website.
