Rust Charts50,509 playing · live

Off air · chart position #15,335

Local Debug (no EAC)

Offline 178.90.175.122:28015 checked 2d ago

Launch Rust and join
0/ 8
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69%
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Local Debug (no EAC)

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep3 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
309 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
316 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
27 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
30 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
154 / 200
From the figures on this page

Quick answers

About the server

Is Local Debug (no EAC) online, and how reliable is it?

You will not get on Local Debug (no EAC) just now: it is offline, last seen 2 days 21 hours ago. It stayed up 4% of the last 7 full days, 6 of 168 hours. Rust Charts has tracked it since 26 September 2026.

Where is Local Debug (no EAC) located?

There's no region listed for Local Debug (no EAC). Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 178.90.175.122:28015 is its address.

Which version of Rust does Local Debug (no EAC) run?

The build behind Local Debug (no EAC) is Rust network protocol 2633 and build 163207, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Player counts

How busy is Local Debug (no EAC)?

Local Debug (no EAC) is offline at the moment; the last sighting was 2 days 21 hours ago. Its average over the past week comes to 0 players.

How does Local Debug (no EAC) rank against other Rust servers?

In the seven-day player hours table, Local Debug (no EAC) is #15,335, inside the top 69% of all ranked servers.

Wipes and resets

What is the wipe schedule on Local Debug (no EAC)?

Too few wipes on record for Local Debug (no EAC) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 53 days 4 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Local Debug (no EAC)?

The name Local Debug (no EAC) carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is not active.

Which map does Local Debug (no EAC) run?

The map on Local Debug (no EAC) is procedural, made by the game.

Tags explained

Which Rust Charts lists and filters include Local Debug (no EAC)?

The Rust Charts lists that carry Local Debug (no EAC) are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Debug (no EAC) mean?

The game's server browser sees these tags from Local Debug (no EAC): gmrust (Game mode): Standard survival rules apply; mp8 (Max players): It has 8 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): This server reports build 163207; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Local Debug (no EAC)?

Enter client.connect 178.90.175.122:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp8
Max players It has 8 slots.
ts8
Group limit Team size is capped at 8, the default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build This server reports build 163207.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.