Off air · chart position #15,399
Squad 67
Offline 178.140.185.87:28082 checked 2d ago
Players
Squad 67
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Squad 67 online, and how reliable is it?
You will not get on Squad 67 just now: it is offline, last seen 2 days 11 hours ago. Of the past 2 full days it was running for 0 of 48 hours, or 0% of the time. The first record Rust Charts holds of it is 25 October 2026.
Where is Squad 67 located?
There's no region listed for Squad 67. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 178.140.185.87:28082.
Which version of Rust does Squad 67 run?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Squad 67?
Squad 67 shows as offline now, with its last appearance 2 days 11 hours ago. Averaged over seven days, it drew 0 players.
How does Squad 67 rank against other Rust servers?
The top 69% of ranked servers includes Squad 67, at #15,399 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Squad 67?
Squad 67's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 2 days 11 hours.
How it is set up
What are the rules and settings on Squad 67?
No gather rate appears in the name Squad 67. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does Squad 67 run?
A procedural map, generated by the game, is what Squad 67 runs.
Tag guide
Which Rust Charts lists and filters include Squad 67?
These Rust Charts lists include Squad 67: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Squad 67 mean?
These are the tags Squad 67 makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It has 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Squad 67?
The console is behind F1 in Rust: enter client.connect 178.140.185.87:28082 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.