On air · chart position #15,264
A Rust Server
Online 176.9.1.166:25134 checked 8m ago
Players
A Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:19 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is A Rust Server online, and how reliable is it?
Right now A Rust Server is running. About 16 days 5 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is A Rust Server located?
No region is published by A Rust Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 176.9.1.166:25134 is its address.
Which version of Rust does A Rust Server run?
Rust network protocol 2634 and build 167781 on Linux is the version A Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does A Rust Server run smoothly?
Never under 33, and 109 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 47,531 entities. Memory use peaked at 3,729 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is A Rust Server?
Right now 0 players are on A Rust Server, out of 40 slots. Averaged over seven days, it drew 0 players.
How does A Rust Server rank against other Rust servers?
Player hours over the past week put A Rust Server at #15,264, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on A Rust Server?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on A Rust Server?
A Rust Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 16 days 6 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on A Rust Server?
No gather rate appears in the name A Rust Server. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does A Rust Server run?
A Rust Server runs a procedural map of size 3,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include A Rust Server?
The Rust Charts lists that carry A Rust Server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on A Rust Server mean?
These are the tags A Rust Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join A Rust Server?
Enter client.connect 176.9.1.166:25134 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.