Off air · chart position #14,976
Test
Offline 176.6.74.76:28015 checked 15d ago
Players
Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Test online, and how reliable is it?
You will not get on Test just now: it is offline, last seen 15 days 4 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 12 October 2026.
Where is Test located?
No region is published by Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 176.6.74.76:28015.
Which version of Rust does Test run?
Rust network protocol 2634 and build 167584 on Windows is what Test runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Test?
Test shows as offline now, with its last appearance 15 days 4 hours ago.
How does Test rank against other Rust servers?
In the seven-day player hours table, Test is #14,976, inside the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Test?
Test's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 15 days 12 hours.
How it is set up
What are the rules and settings on Test?
The name Test carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Test run?
The map on Test is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Test?
These Rust Charts lists include Test: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Test mean?
gmrust (Game mode): Standard survival rules apply; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset — that's the set of tags Test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Test?
Press F1 in Rust to open the console and type client.connect 176.6.74.76:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.