Rust Charts50,310 playing · live

On air · chart position #15,261

Rust Devblog 227

Online 176.215.184.231:28015 checked 11m ago

Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak –
#15,261
rank
top 69%
14d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Rust Devblog 227

0on now
AveragePeak
0123409:0019:0004:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:53 UTC14d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 459 on average
141 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
176 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 279 on average
350 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
17 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 262 on average
587 / 600
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 262 on average
364 / 350
From the figures on this page

Quick answers

Server details

Is Rust Devblog 227 online, and how reliable is it?

You will find Rust Devblog 227 online at this moment. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 15 October 2026.

Where is Rust Devblog 227 located?

No region is published by Rust Devblog 227. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 176.215.184.231:28015.

Which version of Rust does Rust Devblog 227 run?

Rust network protocol 2219 on Windows is the version Rust Devblog 227 runs. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is Rust Devblog 227?

Right now 0 players are on Rust Devblog 227, out of 100 slots. Averaged over seven days, it drew 0 players.

How does Rust Devblog 227 rank against other Rust servers?

In the seven-day player hours table, Rust Devblog 227 is #15,261, inside the top 69% of all ranked servers.

Wipes and resets

What does wipe day look like on Rust Devblog 227?

The busiest point of its recent wipes averaged 2 players. 5 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on Rust Devblog 227?

Too few wipes on record for Rust Devblog 227 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 14 days 16 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Rust Devblog 227?

No gather rate appears in the name Rust Devblog 227. There is no published group limit. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Which map does Rust Devblog 227 run?

The map on Rust Devblog 227 is procedural, made by the game.

Tag guide

Which Rust Charts lists and filters include Rust Devblog 227?

These Rust Charts lists include Rust Devblog 227: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all.

What do the server tags on Rust Devblog 227 mean?

The game's server browser sees these tags from Rust Devblog 227: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): It has 100 slots; v2219 (Protocol): Your game must run protocol 2219 to get in; ptrak (Networking): RakNet handles the network, as standard for the game; h21aa53ea (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Rust Devblog 227?

Press F1 in Rust to open the console and type client.connect 176.215.184.231:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players It has 100 slots.
v2219
Protocol Your game must run protocol 2219 to get in.
ptrak
Networking RakNet handles the network, as standard for the game.

Other

h21aa53ea
Custom tag Custom tag: set by the owner or a plugin.
stok
Custom tag Custom tag: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.