Rust Charts44,070 playing · live

Off air · chart position #15,454

Local Unity 6 Test

Offline 176.210.20.162:28015 checked 39d ago

Launch Rust and join
0/ 2
players now
0% full
0
7-day average
peak –
#15,454
rank
no region published
41d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Local Unity 6 Test

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
221 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
136 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
27 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
25 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
27 / 225
From the figures on this page

Quick answers

About the server

Is Local Unity 6 Test online, and how reliable is it?

Local Unity 6 Test is down at the moment, having last been seen 39 days 20 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 19 September 2026.

Where is Local Unity 6 Test located?

From Local Unity 6 Test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 176.210.20.162:28015.

Which version of Rust does Local Unity 6 Test run?

Rust network protocol 2633 and build 163794 on Windows is the version Local Unity 6 Test runs. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is Local Unity 6 Test?

Last seen 39 days 20 hours ago, Local Unity 6 Test is currently offline.

How does Local Unity 6 Test rank against other Rust servers?

The top – of ranked servers includes Local Unity 6 Test, at #15,454 on player hours for the last week.

Wipes and resets

What is the wipe schedule on Local Unity 6 Test?

The record of Local Unity 6 Test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 41 days 22 hours.

How it is set up

What are the rules and settings on Local Unity 6 Test?

No gather rate appears in the name Local Unity 6 Test. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is off.

Which map does Local Unity 6 Test run?

The map on Local Unity 6 Test is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include Local Unity 6 Test?

The Rust Charts lists that carry Local Unity 6 Test are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Unity 6 Test mean?

gmrust (Game mode): Standard survival rules apply; mp2 (Max players): It has 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset — that's the set of tags Local Unity 6 Test publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Local Unity 6 Test?

Press F1 in Rust to open the console and type client.connect 176.210.20.162:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp2
Max players It has 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.