Off air · chart position #14,342
local-test
Offline 176.108.22.217:28015 checked 17d ago
Players
local-test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is local-test online, and how reliable is it?
Right now local-test is not running; the last sighting was 17 days 8 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 11 October 2026.
Where is local-test located?
No region is published by local-test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 176.108.22.217:28015.
Which version of Rust does local-test run?
Rust network protocol 2634 and build 167398 on Windows is what local-test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is local-test?
local-test is offline at the moment; the last sighting was 17 days 8 hours ago.
How does local-test rank against other Rust servers?
In the seven-day player hours table, local-test is #14,342, inside the top 65% of all ranked servers.
Wipe days
What is the wipe schedule on local-test?
Too few wipes on record for local-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 18 days 14 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on local-test?
The name local-test carries no gather rate. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is off.
Which map does local-test run?
The map on local-test is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include local-test?
These Rust Charts lists include local-test: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on local-test mean?
These are the tags local-test makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167398 (Build): This server reports build 167398; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join local-test?
The console is behind F1 in Rust: enter client.connect 176.108.22.217:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.