Off air · chart position #15,222
Scavenger Isle - Local Dev
Offline 174.115.152.186:28025 checked 15d ago
Players
Scavenger Isle - Local Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC17d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Scavenger Isle - Local Dev online, and how reliable is it?
Right now Scavenger Isle - Local Dev is not running; the last sighting was 15 days 4 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 11 October 2026.
Where is Scavenger Isle - Local Dev located?
From Scavenger Isle - Local Dev, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 174.115.152.186:28025 is its address.
Which version of Rust does Scavenger Isle - Local Dev run?
The build behind Scavenger Isle - Local Dev is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev is offline at the moment; the last sighting was 15 days 4 hours ago.
How does Scavenger Isle - Local Dev rank against other Rust servers?
Player hours over the past week put Scavenger Isle - Local Dev at #15,222, among the top 70% of ranked servers.
Wipe days
What does wipe day look like on Scavenger Isle - Local Dev?
Its recent wipes peaked at an average of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Scavenger Isle - Local Dev?
The record of Scavenger Isle - Local Dev's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 17 days 15 hours.
How it is set up
What are the rules and settings on Scavenger Isle - Local Dev?
No gather rate appears in the name Scavenger Isle - Local Dev. Up to 8 players per group, as the game sets by default. You play pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.
Which map does Scavenger Isle - Local Dev run?
Generated by the game, the map on Scavenger Isle - Local Dev is procedural.
Tag guide
Which Rust Charts lists and filters include Scavenger Isle - Local Dev?
These Rust Charts lists include Scavenger Isle - Local Dev: Modded Rust servers and Rust PvE servers. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Scavenger Isle - Local Dev mean?
These are the tags Scavenger Isle - Local Dev makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Scavenger Isle - Local Dev?
The console is behind F1 in Rust: enter client.connect 174.115.152.186:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.