Rust Charts38,505 playing · live

On air · chart position #10,384

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 7m ago

2x moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#10,384
rank
top 47%
28d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Always Small Maps 2x less decay

0on now · 48h peak 1
AveragePeak
00.250.50.75106:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC20d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW28d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC34d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC34d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC35d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC35d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC40d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 796 on average
191 / 200
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 634 on average
485 / 500
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 358 on average
162 / 175
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 346 on average
71 / 100
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 340 on average
216 / 240
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 321 on average
0 / 1000
From the figures on this page

Quick answers

Server details

Is Always Small Maps 2x less decay online, and how reliable is it?

You will find Always Small Maps 2x less decay online at this moment. About 35 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 18 September 2026.

Where is Always Small Maps 2x less decay located?

From Always Small Maps 2x less decay, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 173.90.239.20:28015.

Which version of Rust does Always Small Maps 2x less decay run?

Rust network protocol 2635 and build 168909 on Windows is what Always Small Maps 2x less decay runs. Steam updates your game for you; all you need is the same protocol to join.

Does Always Small Maps 2x less decay run smoothly?

The 48-hour average was 237 server fps; the lowest point was 228. At its fullest it held 46,328 entities: buildings, deployables and the rest of the world. At most it took 2,479 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is Always Small Maps 2x less decay?

On Always Small Maps 2x less decay, 0 players are in and 100 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. 16:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Always Small Maps 2x less decay rank against other Rust servers?

The top 47% of ranked servers includes Always Small Maps 2x less decay, at #10,384 on player hours for the last week.

Wipes and resets

What does wipe day look like on Always Small Maps 2x less decay?

The busiest point of its recent wipes averaged 2 players. 14 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 50% of its recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Always Small Maps 2x less decay?

No next wipe can be predicted for Always Small Maps 2x less decay: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 28 days 7 hours.

Settings and map

What are the rules and settings on Always Small Maps 2x less decay?

A gather rate of 2x is what Always Small Maps 2x less decay advertises in its name. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.

Which map does Always Small Maps 2x less decay run?

Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tag guide

Which Rust Charts lists and filters include Always Small Maps 2x less decay?

These Rust Charts lists include Always Small Maps 2x less decay: 2x Rust server charts and Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

What do the server tags on Always Small Maps 2x less decay mean?

gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here — that's the set of tags Always Small Maps 2x less decay publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Always Small Maps 2x less decay?

Enter client.connect 173.90.239.20:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players 100 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.