On air · chart position #5,257
BeanTownPlus
Online 173.240.145.198:9000 checked 9m ago
Players
BeanTownPlus
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is BeanTownPlus online, and how reliable is it?
You will find BeanTownPlus online at this moment. About 6 days 7 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 20 October 2026.
Where is BeanTownPlus located?
There's no region listed for BeanTownPlus. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 173.240.145.198:9000.
Which version of Rust does BeanTownPlus run?
The build behind BeanTownPlus is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does BeanTownPlus run smoothly?
It averaged 225 server fps over the last 48 hours, with a floor of 189. At its fullest it held 49,076 entities: buildings, deployables and the rest of the world. At most it took 2,606 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is BeanTownPlus?
BeanTownPlus has 0 of its 40 slots filled right now. Over the last week it averaged 0 players; the high point was 2. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 0 players.
How does BeanTownPlus rank against other Rust servers?
In the seven-day player hours table, BeanTownPlus is #5,257, inside the top 24% of all ranked servers.
Wipes and resets
What is the wipe schedule on BeanTownPlus?
BeanTownPlus's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 8 days 14 hours.
How it is set up
What are the rules and settings on BeanTownPlus?
You will not find a gather rate in the name BeanTownPlus. The default group size of 8 players applies here. You play pve, other players cannot be fought. Community is where it appears in the server browser; it is a community server. Its self-description is vanilla: this is plain Facepunch Rust, with no rate or kit changes. The anti-cheat VAC from Valve is on.
Which map does BeanTownPlus run?
BeanTownPlus runs a procedural map of size 3,000 with seed 1, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include BeanTownPlus?
The Rust Charts lists that carry BeanTownPlus are: Rust community servers, unmodded, Rust PvE servers and Vanilla Rust servers. On the server list, these filters put it in view: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BeanTownPlus mean?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^p (PvE): This is PvE: the world is the danger, not other players — that's the set of tags BeanTownPlus publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join BeanTownPlus?
Enter client.connect 173.240.145.198:9000 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.