Rust Charts65,323 playing · live

Off air · chart position #15,149

Devlin's Rust Server

Offline 172.59.70.208:28015 checked 45d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,149
rank
no region published
75d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Devlin's Rust Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
No rank history yet.
Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
500 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
388 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
49 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
48 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
51 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
161 / 200
From the figures on this page

Quick answers

Host and version

Is Devlin's Rust Server online, and how reliable is it?

Devlin's Rust Server is down at the moment, having last been seen 45 days 17 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 13 September 2026.

Where is Devlin's Rust Server located?

From Devlin's Rust Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 172.59.70.208:28015.

Which version of Rust does Devlin's Rust Server run?

The build behind Devlin's Rust Server is Rust network protocol 2632 and build 161125, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is Devlin's Rust Server?

Last seen 45 days 17 hours ago, Devlin's Rust Server is currently offline.

How does Devlin's Rust Server rank against other Rust servers?

The top – of ranked servers includes Devlin's Rust Server, at #15,149 on player hours for the last week.

Wipe days

What is the wipe schedule on Devlin's Rust Server?

Too few wipes on record for Devlin's Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 75 days 12 hours.

Settings and map

What are the rules and settings on Devlin's Rust Server?

No gather rate appears in the name Devlin's Rust Server. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.

Which map does Devlin's Rust Server run?

A procedural map, generated by the game, is what Devlin's Rust Server runs.

Tags explained

Which Rust Charts lists and filters include Devlin's Rust Server?

The Rust Charts lists that carry Devlin's Rust Server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Devlin's Rust Server mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): This server reports build 161125; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags Devlin's Rust Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Devlin's Rust Server?

The console is behind F1 in Rust: enter client.connect 172.59.70.208:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2632
Protocol Your game must run protocol 2632 to get in.
cs161125
Build This server reports build 161125.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.