Off air · chart position #9,273
Sharts testing
Offline 168.100.162.21:30015 checked 2d ago
Players
Sharts testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC3d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC7d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC10d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC10d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC23d ago | 1 | – | 13.1 days | 0 |
Similar servers
Quick answers
About the server
Is Sharts testing online, and how reliable is it?
Sharts testing is down at the moment, having last been seen 2 days 3 hours ago. 29 of 168 hours is what it managed over the past 7 full days, 17% of the time. Rust Charts has tracked it since 16 September 2026.
Where is Sharts testing located?
There's no region listed for Sharts testing. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 168.100.162.21:30015 is its address.
Which version of Rust does Sharts testing run?
The build behind Sharts testing is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Sharts testing?
Sharts testing shows as offline now, with its last appearance 2 days 3 hours ago. Over the last week it averaged 0 players; the high point was 2.
How does Sharts testing rank against other Rust servers?
In the seven-day player hours table, Sharts testing is #9,273, inside the top 42% of all ranked servers.
Wipes and resets
What is the wipe schedule on Sharts testing?
None of the resets on Sharts testing is a wipe. It keeps no wipe schedule, and a new world comes every few hours.
How it is set up
What are the rules and settings on Sharts testing?
The name Sharts testing carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Sharts testing run?
A procedural map of size 1,500 with seed 47856, generated by the game, is what Sharts testing runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Lists and filters
Which Rust Charts lists and filters include Sharts testing?
These Rust Charts lists include Sharts testing: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Sharts testing mean?
The game's server browser sees these tags from Sharts testing: gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): It has 0 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Sharts testing?
Press F1 in Rust to open the console and type client.connect 168.100.162.21:30015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.