On air · chart position #13,062
Dev
Online NA 168.100.162.12:29015 checked 12m ago
Players
Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC13h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC7d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Dev online, and how reliable is it?
Dev is up as you read this. The uptime it reports puts its last restart about 11 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is Dev located?
Dev gives its location as North America, using the NA tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 168.100.162.12:29015 is its address.
Which version of Rust does Dev run?
Rust network protocol 2635 and build 168909 on Linux is what Dev runs. Steam updates your game for you; all you need is the same protocol to join.
Does Dev run smoothly?
It averaged 59 server fps over the last 48 hours, with a floor of 46. Buildings, deployables and all the rest of the world came to as many as 73,132 entities. Memory use peaked at 3,224 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is Dev?
Dev currently holds 0 players. Seven-day figures: 0 players on average and 1 at the peak. 20:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does Dev rank against other Rust servers?
On player hours for the past week, Dev is #13,062: top 59% overall and #1,408 in North America.
Wipes and resets
What does wipe day look like on Dev?
The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Dev?
The tag sets the prediction for Dev, as too few of its wipes are on record to confirm the schedule. Expect the next wipe on Wednesday 4 November at 20:36 UTC. The world it runs now dates from 13 hours. Its tags carry a wipe schedule of once a week.
How it is set up
What are the rules and settings on Dev?
The name Dev carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Dev run?
The map on Dev is procedural, size 3,700, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include Dev?
The Rust Charts lists that carry Dev are: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on Dev mean?
These are the tags Dev makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Dev?
Enter client.connect 168.100.162.12:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.