Rust Charts51,773 playing · live

On air · chart position #13,062

Dev

Online NA 168.100.162.12:29015 checked 12m ago

weekly wipes moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak 1
#13,062
rank
top 59% · #1408 in NA
13h ago
last wipe
weekly schedule
6d 10h
next wipe
Wed 4 Nov, 20:36 UTC

Players

Dev

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75110:0019:0004:0013:0023:0008:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
02040608010:0019:0004:0013:0023:0008:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 10h. Its weekly schedule tag · low confidence

2.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 10h
Wed 4 Nov, 20:36 UTC
7d 9h
Thu 5 Nov, 19:00 UTC
FW
13d 10h
Wed 11 Nov, 20:36 UTC
20d 10h
Wed 18 Nov, 20:36 UTC
27d 10h
Wed 25 Nov, 20:36 UTC
34d 10h
Wed 2 Dec, 20:36 UTC
35d 9h
Thu 3 Dec, 19:00 UTC
FW
41d 10h
Wed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC13h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
5 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
17 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
19 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 205 on average
179 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 157 on average
124 / 200
From the figures on this page

Quick answers

Server details

Is Dev online, and how reliable is it?

Dev is up as you read this. The uptime it reports puts its last restart about 11 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.

Where is Dev located?

Dev gives its location as North America, using the NA tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 168.100.162.12:29015 is its address.

Which version of Rust does Dev run?

Rust network protocol 2635 and build 168909 on Linux is what Dev runs. Steam updates your game for you; all you need is the same protocol to join.

Does Dev run smoothly?

It averaged 59 server fps over the last 48 hours, with a floor of 46. Buildings, deployables and all the rest of the world came to as many as 73,132 entities. Memory use peaked at 3,224 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is Dev?

Dev currently holds 0 players. Seven-day figures: 0 players on average and 1 at the peak. 20:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does Dev rank against other Rust servers?

On player hours for the past week, Dev is #13,062: top 59% overall and #1,408 in North America.

Wipes and resets

What does wipe day look like on Dev?

The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Dev?

The tag sets the prediction for Dev, as too few of its wipes are on record to confirm the schedule. Expect the next wipe on Wednesday 4 November at 20:36 UTC. The world it runs now dates from 13 hours. Its tags carry a wipe schedule of once a week.

How it is set up

What are the rules and settings on Dev?

The name Dev carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Dev run?

The map on Dev is procedural, size 3,700, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tags explained

Which Rust Charts lists and filters include Dev?

The Rust Charts lists that carry Dev are: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the server tags on Dev mean?

These are the tags Dev makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Dev?

Enter client.connect 168.100.162.12:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.