Players
training_grounds
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is training_grounds online, and how reliable is it?
Right now training_grounds is running. About 7 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 59% of the last 7 full days, 99 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is training_grounds located?
From training_grounds, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 168.100.162.11:28085 is its address.
Which version of Rust does training_grounds run?
The build behind training_grounds is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does training_grounds run smoothly?
Never under 29, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 137,229 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,722 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is training_grounds?
0 players are on training_grounds right now. Its average over the past week comes to 0 players.
How does training_grounds rank against other Rust servers?
Player hours over the past week put training_grounds at #15,318, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on training_grounds?
At their busiest, its recent wipes averaged 0 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on training_grounds?
No next wipe can be predicted for training_grounds: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 16 days 21 hours.
How it is set up
What are the rules and settings on training_grounds?
No gather rate appears in the name training_grounds. The group limit is 16 players. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. The anti-cheat VAC from Valve is on.
Which map does training_grounds run?
For training_grounds, the map is custom and size 4,500. You can download the published file from this page.
Lists and filters
Which Rust Charts lists and filters include training_grounds?
The Rust Charts lists that carry training_grounds are: Rust tutorial servers, Rust community servers, unmodded and Vanilla Rust servers. On the server list, these filters put it in view: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
What do the server tags on training_grounds mean?
These are the tags training_grounds makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): No team can exceed 16; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^t (Tutorial on): The Facepunch tutorial runs here for new players; rustmaps (Custom tag): The owner or a plugin added this tag. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join training_grounds?
Press F1 in Rust to open the console and type client.connect 168.100.162.11:28085. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.
