Rust Charts53,885 playing · live

On air · chart position #15,338

Testserver

Online 168.100.162.11:28075 checked 14m ago

vanillapremium
Launch Rust and join Website
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak –
#15,338
rank
top 69%
17d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Testserver

0on now
AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
368 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
328 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
34 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
34 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
166 / 200
From the figures on this page

Quick answers

Host and version

Is Testserver online, and how reliable is it?

Right now Testserver is running. Going by the reported uptime, it restarted roughly 5 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 22 September 2026.

Where is Testserver located?

From Testserver, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 168.100.162.11:28075 is its address.

Which version of Rust does Testserver run?

The build behind Testserver is Rust network protocol 2635 and build 169606, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Testserver run smoothly?

Never under 27, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 94,000 entities: buildings, deployables and the rest of the world. At most it took 4,019 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is Testserver?

Testserver currently holds 0 players. Averaged over seven days, it drew 0 players.

How does Testserver rank against other Rust servers?

Player hours over the past week put Testserver at #15,338, among the top 69% of ranked servers.

Wipes and resets

What does wipe day look like on Testserver?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Testserver?

No next wipe can be predicted for Testserver: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 17 days 12 hours.

How it is set up

What are the rules and settings on Testserver?

No gather rate appears in the name Testserver. The group limit is 16 players. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. Join only if you hold Rust's premium status. The anti-cheat VAC from Valve is on.

Which map does Testserver run?

The map on Testserver is custom, size 3,750. You can download the published file from this page.

Tag guide

Which Rust Charts lists and filters include Testserver?

These Rust Charts lists include Testserver: Rust tutorial servers, Rust community servers, unmodded and Vanilla Rust servers. On the server list, these filters put it in view: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

What do the server tags on Testserver mean?

The game's server browser sees these tags from Testserver: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts16 (Group limit): The team cap is 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169606 (Build): The game build is 169606; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^t (Tutorial on): The Facepunch tutorial runs here for new players; ^q (Premium): Join only if you hold Rust's premium status; rustmaps (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join Testserver?

The console is behind F1 in Rust: enter client.connect 168.100.162.11:28075 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Join only if you hold Rust's premium status. https://www.rustafied.com/ is where its website sits.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It has 0 slots.
ts16
Group limit The team cap is 16.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169606
Build The game build is 169606.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Gameplay

^t
Tutorial on The Facepunch tutorial runs here for new players.

Mods and access

^q
Premium Join only if you hold Rust's premium status.

Other

rustmaps
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.