Rust Charts35,735 playing · live

On air · chart position #14,560

Rustafied.com - 0x01

Online 168.100.162.11:28065 checked 10m ago

premium
Launch Rust and join Website
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak 1
#14,560
rank
top 65%
11h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Rustafied.com - 0x01

0on now
AveragePeakWipe
0123407:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 19:00 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
010020030040007:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 19:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct22 Oct26 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:00 UTC11h ago – – running 0
Sun 25 Oct, 13:48 UTC3d ago 0+1 queue – 3.2 days 0
Fri 23 Oct, 20:58 UTC5d ago 1+1 queue – 1.7 days 0
Wed 21 Oct, 20:39 UTC7d ago 1 halved by day 1 2 days 0
Wed 21 Oct, 14:34 UTC7d ago 1 – 0.3 days 0
Sun 11 Oct, 15:23 UTC17d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 537 on average
199 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
185 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 281 on average
16 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
18 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
101 / 200
From the figures on this page

Quick answers

Server details

Is Rustafied.com - 0x01 online, and how reliable is it?

Rustafied.com - 0x01 is up as you read this. The uptime it reports puts its last restart about 10 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 11 October 2026.

Where is Rustafied.com - 0x01 located?

There's no region listed for Rustafied.com - 0x01. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 168.100.162.11:28065 is its address.

Which version of Rust does Rustafied.com - 0x01 run?

The build behind Rustafied.com - 0x01 is Rust network protocol 2635 and build 169552, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Rustafied.com - 0x01 run smoothly?

Never under 175, and 217 server fps on average, is how the last 48 hours went. At its fullest it held 121,000 entities: buildings, deployables and the rest of the world. At most it took 3,345 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is Rustafied.com - 0x01?

0 players are on Rustafied.com - 0x01 right now. Over the last week it averaged 0 players; the high point was 1.

How does Rustafied.com - 0x01 rank against other Rust servers?

In the seven-day player hours table, Rustafied.com - 0x01 is #14,560, inside the top 65% of all ranked servers.

Wipe schedule

What does wipe day look like on Rustafied.com - 0x01?

Its recent wipes peaked at an average of 1 players. 1 waited in the queue as the latest wipe peaked, 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Rustafied.com - 0x01?

With irregular wipe times on Rustafied.com - 0x01, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 11 hours.

Settings and map

What are the rules and settings on Rustafied.com - 0x01?

The name Rustafied.com - 0x01 carries no gather rate. The group limit is 16 players. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Premium status is required to get in. Valve's VAC anti-cheat is active.

Which map does Rustafied.com - 0x01 run?

Rustafied.com - 0x01 runs a procedural map of size 4,500 with seed 1691758628, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Lists and filters

Which Rust Charts lists and filters include Rustafied.com - 0x01?

The Rust Charts lists that carry Rustafied.com - 0x01 are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Rustafied.com - 0x01 mean?

The game's server browser sees these tags from Rustafied.com - 0x01: gmrust (Game mode): Standard survival rules apply; mp0 (Max players): 0 slots are available; ts16 (Group limit): No team can exceed 16; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs169552 (Build): This server reports build 169552; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^q (Premium): Premium status is required to get in. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Rustafied.com - 0x01?

Enter client.connect 168.100.162.11:28065 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Premium status is required to get in. Head to https://www.rustafied.com/ for its website.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,gmrust,cs169552,^q,ts16

Game

gmrust
Game mode Standard survival rules apply.
mp0
Max players 0 slots are available.
ts16
Group limit No team can exceed 16.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs169552
Build This server reports build 169552.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^q
Premium Premium status is required to get in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.